VISUAL ELEMENTS IN VIRTUAL ENVIRONMENTS: FINDING PARALLELS BETWEEN CGI VISUALIZATIONS AND HUMAN PERCEPTION

Varování

Publikace nespadá pod Filozofickou fakultu, ale pod Přírodovědeckou fakultu. Oficiální stránka publikace je na webu muni.cz.
Autoři

UGWITZ Pavel STACHOŇ Zdeněk

Rok publikování 2018
Druh Článek ve sborníku
Konference 7TH INTERNATIONAL CONFERENCE ON CARTOGRAPHY AND GIS, VOLS 1 AND 2
Fakulta / Pracoviště MU

Přírodovědecká fakulta

Citace
www https://carto4edu.ped.muni.cz/wp-content/uploads/2018/06/ugwitz-stachon_iccgis_2018.pdf
Klíčová slova Virtual Environments; Computer-Generated Imagery (CGI); Graphics Pipelines; Visualization Engines; Visual Perception; Visual Cognition; Visual Elements
Popis As outlined by various comparative studies, there's an ongoing question of suitability of certain (cartographic) visualizations & visualization elements for tasks at hand - be it specialized cases, unique visualization interfaces, etc. However it may be, in the end, a recipient always processes such "suitability" through human visual perception and cognition. In this paper, our approach was to take a step back from the comparative research, and to offer a theoretical overview of visual cognition and graphics pipelines instead. I.e., we put together a working model for each, followed by our comparison of the two. Specifically: we revisited notable cognitive psychology theories on processing visual stimuli, and from these, we extracted a hierarchical working model; as for computer graphics, we reviewed existing 3D graphics pipelines, along with contemporary visualization engine implementations. The purpose of this theoretical detour was to provide grounding for research that is to follow. Not only do our findings unveil potential experimental cases, they also prove an insight on what is feasible in the context of today's visualization engines and hardware.

Používáte starou verzi internetového prohlížeče. Doporučujeme aktualizovat Váš prohlížeč na nejnovější verzi.