Computers & Hypertext fiction

Computers & Hypertext fiction: History –⁠ Zuzana Panák Husárová
Even though Ted Nelson coined the term "hypertext" and "hypermedia" already in 1963, the first hypertext fiction, Uncle Roger by Judy Malloy, appeared in 1986. The second pioneering author of the American hypertext literature is Michael Joyce with his work afternoon, a story from 1987. Hypertext fiction achieved its "golden age" in the 1990s, with the rise of domestic computers and publicly available Internet. This lecture will look into various forms and media that this electronic format took during its course of existence and will present some topics that the authors engaged with.

Case study I.
Video games as a medium. What would happen if video games disappeared from the world? –⁠ Vojtěch Vaněk
The commentary will lead to methods of overlaying and framing video game images and thoughts. Including a description of the current state of active and passive infographics. In selected examples, we focus on the blurred boundary between terms: HUD (Head-Up Display), GUI (Graphic User Interface), UI (User Interface), UX (User Experience). The selection focuses primarily on Czech and Slovak video games.

Case study II.
DUST –⁠ Virtual reality experience of the contemporary dance –⁠ Andrej Boleslavský
The lecture is a case study of the contepts, inspirations and methods behind the virtual reality installation titled DUST. DUST is a piece which invites the audience to experience dance performance from the perspective of eternal particle travelling in space. DUST aims to transform the way people see and experience contemporary dance through a 4 minute long immersive virtual reality experience. It explores the boundaries between the virtual and the real-world experiences and advances research in the fields of participatory performance, human-computer interaction and VR technologies. 

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