Art in Face: The Role of a Game and Digital Art in Arts Education

Warning

This publication doesn't include Faculty of Arts. It includes Faculty of Education. Official publication website can be found on muni.cz.

Authors

OVČÁČKOVÁ Jana KŘÍŽ Šimon

Year of publication 2018
Type Appeared in Conference without Proceedings
MU Faculty or unit

Faculty of Education

Citation
Description The role of new media is an essential element which innovates existing artistic tendencies and creates a platform for perception and reflection of both public and virtual space. The representative signs of the living reality are transformed into digital form which is defined by a conceptual idea. This boundary allows free, yet clearly defined activity which employs the game principles. The boundary between a game and digital art is very thin and the inspiration in playful, not in players', tendencies seems to be a motivating element refreshing the fading conception of arts education which stressed classical artistic means of expression. The use of smartphone applications changes the shape of arts education into the arts education preferring the use of new media of this century.
Related projects:

You are running an old browser version. We recommend updating your browser to its latest version.