Contrasts and confluences in the reception of Japanese digital games in different markets

Authors

MIKEŠ Marek

Year of publication 2023
Type Appeared in Conference without Proceedings
MU Faculty or unit

Faculty of Arts

Citation
Description This paper identifies what part Japanese games play in “gaming canons” of different countries based on various rankings and best game lists made by game journalists throughout the last three decades (1990s to 2020s) and examines to what extent the position of Japanese games changed through time with the hypothesis being, that the canons would be contrasting in the 1990s and converging over time under the influence of globalizing forces.

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