Vývoj NPC společníků v digitálních hrách
| Title in English | The Evolution of NPC Companions in Digital Games |
|---|---|
| Authors | |
| Year of publication | 2025 |
| Type | Article in Periodical |
| Magazine / Source | JOINME : JOURNAL OF INTERACTIVE MEDIA |
| MU Faculty or unit | |
| Citation | |
| web | https://joinme-muni.cz/index.php |
| Keywords | NPC; Algorithm; digital game; videogame; Pac-Man; World of Warcraft; F.E.A.R.; FSM |
| Description | The study examines the development of non-playable characters (NPCs) in digital games, tracing their historical milestones and algorithmic principles from Alan Turing's theoretical concept to modern technologies in games such as F.E.A.R. and World of Warcraft. It focuses on advances in NPC design, their realistic behavior, and the use of artificial intelligence to adapt the game experience to players in real time. The study also reflects on future applications of artificial intelligence, including the possibility of automatically generating NPCs and philosophical considerations for replacing players with artificial intelligence itself. |