Vývoj NPC společníků v digitálních hrách

Title in English The Evolution of NPC Companions in Digital Games
Authors

FRANĚK Michael

Year of publication 2025
Type Article in Periodical
Magazine / Source JOINME : JOURNAL OF INTERACTIVE MEDIA
MU Faculty or unit

Faculty of Arts

Citation
web https://joinme-muni.cz/index.php
Keywords NPC; Algorithm; digital game; videogame; Pac-Man; World of Warcraft; F.E.A.R.; FSM
Description The study examines the development of non-playable characters (NPCs) in digital games, tracing their historical milestones and algorithmic principles from Alan Turing's theoretical concept to modern technologies in games such as F.E.A.R. and World of Warcraft. It focuses on advances in NPC design, their realistic behavior, and the use of artificial intelligence to adapt the game experience to players in real time. The study also reflects on future applications of artificial intelligence, including the possibility of automatically generating NPCs and philosophical considerations for replacing players with artificial intelligence itself.

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