Modelové řešení archeologické prezentace produktem

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Title in English Model Solution of Archaeological Presentation by Product
Authors

HLAVICA Michal

Year of publication 2014
MU Faculty or unit

Faculty of Arts

Citation
Description Attaining the ability of self-realization, successful development and presentation through a product in the making for both professional and lay public (e.g. interactive educational web application, audio-visual performance for primary schools, interactive tourist guide, board game, etc.). There are no limits to creativeness – the only condition is connection to the field of archaeology. In the course of searching for a suitable demand for a product that will have sufficient potential of success rate in the selected target audience, and in the course of development, realization and presentation students will embrace and develop abilities and experience of effective problem solving, of creativeness, ICT knowledge, co-operation in implementation team, competitiveness in the area of product strategy, working on the project and presenting. All the abilities in question exceed the area of professional focus and thus improve chances to succeed in the labour market.
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