Does aggressive commentary by streamers during violent video game affect state aggression in adolescents?

Varování

Publikace nespadá pod Filozofickou fakultu, ale pod Fakultu sociálních studií. Oficiální stránka publikace je na webu muni.cz.
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LACKO David MACHÁČKOVÁ Hana DUFKOVÁ Eliška

Rok publikování 2023
Druh Článek v odborném periodiku
Časopis / Zdroj New Media & Society
Fakulta / Pracoviště MU

Fakulta sociálních studií

Citace
www https://journals.sagepub.com/doi/10.1177/14614448231182620
Doi http://dx.doi.org/10.1177/14614448231182620
Klíčová slova Aggression; empathy; general aggression model; live-streaming; streamer; violent video games
Popis In the past 10years, live-streaming services have gained huge popularity. Streamers usually play video games and complement their performance with commentary. We examine the role of this streamer commentary on state aggression in Czech adolescents who were randomly assigned into one of the three experimental groups (i.e. aggressive commentary, non-aggressive commentary, no commentary). The findings suggest that a short-term streamer’s commentary has no effect on affective and cognitive state aggression. In addition, the experimental conditions did not moderate any effects of personal traits (i.e. aggression, empathy) and long-term environmental factors (i.e. exposure to violence, watching violent streams, playing violent video games) on state aggression. We found that trait aggression, trait affective empathy and long-term exposure to violence were positively associated with state aggression, whereas trait sympathy was negatively associated with state aggression. The findings enrich the research with evidence for the lack of influence of streamer commentary on viewer aggression.
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